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2012: In Mega-City one, Judges ARE the law. But what happens when a veteran Judge goes bad? And he's so skilled at hiding his misdeeds that even Judge Dredd is unable to dig up the evidence he needs? Looks like it's tim…
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2013: Psychically powerful juves rule the streets and insurrection is spreading in Mega-City One - Justice Department's only hope lies with Judge Dredd, attempting to cut off at source the psi-energy passing across the …
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2013: Anarchy is spreading in Mega-City One's Sector 3 as the psychically powerful juves go on the rampage-and to stop the chaos and save his city Dredd must cut off a dimension's malign influence, a reality that has al…
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2013: 'The Long Hard Road,' part 2. When juves across sector start manifesting psychic abilities, Dredd must team up for the first time with Psi-Division to combat the spreading chaos. But just what is causing the psi-o…
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2013: 'The Long Hard Road' begins here! In an all-new adventure from Joe Dredd's early days as a Mega City-One Judge, writer (and Eagle-award-winning 2000 AD Editor) Matt Smith presents a tale where 'all the young juves…
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2013: The Martian mayhem continues in Mega-City One! Dredd leads a detail of Judges in a bloody firefight with Martian forces, while scientists at HQ attempt to discover the nature of the mysterious metal sphere found i…
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2014: The Martian mayhem overtakes Mega-City One! During the annual meeting of the Mega-City Mafia, a new boss makes a play for power thanks to a mysterious benefactor. Meanwhile, Judge Dredd conducts a routine bust tha…
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2013: T.H.U.N.D.E.R. Agents Classics brings back all of the original silver age comics from the beginning. Volume 1 contains issues #1-4 featuring the artwork of such comic luminaries as Wally Wood, Gil Kane, Dan Adkins…